Added On-Screen Display shared memory interface unlocking logic to OverlayEditor plugin.Added debug/compatibility profile switch allowing disabling IDXGISwapChain1::Present1 hooking.This feature is intended to bypass issues with Epic Games Social Overlay, which is adding extra presentation call to application’s rendering flow and causing wrong cumulative framerate to be monitored Added compatibility profile switch allowing ignoring nested IDXGISwapChain1::Present1 -> IDXGISwapChain::Present hook calls.RTSS 7.3.0 hypertext editor is getting stronger and stronger.A few more improvements in visual hypertext editor plugin.Testing overlay editor plugin (visual hypertext editor) in RTSS 7.3.0.Handy Youtube videos showing some cool features: Any DirectX, Vulkan or OpenGL compatible graphics card.
#Forza horizon modding tool download full
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The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g.The server provides high-performance real-time desktop and in-game video capture support to the client applications.BMP, PNG and JPG screen capture formats are supported. The server provides desktop and in-game screen capture support to the client applications.The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. Display in DirectX and OpenGL applications.The clients can display any text info in the On-Screen The server provides On-Screen Display support to the client applications.The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The server provides framerate and frametime monitoring support to the client applications.